She’s commands, she’s got flash and she gives all your creatures flash too! She’s even a 4/4! There are plenty of ways to get creative and build around this legendary elf.
Being a merfolk lord makes him amazing, and blue has plenty of ways to change land types.
While 4 mana for a 2/1 is a horrible deal, the ability is certainly interesting. This is a great one-of in Commander and can be very dangerous as it refills your hand and life total.
Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
5. Mutilate
All creatures get -1/-1 until end of turn for each Swamp you control.
6. Staff of Nin
At the beginning of your upkeep, draw a card. {T}: Staff of Nin deals 1 damage to target creature or player.
Drowned Catacomb enters the battlefield tapped unless you control an Island or Swamp. {T}: Add {U} or {B} to your mana pool.
Odric is a great opportunity as a commander. His absurdly worded ability that blows banding out of the water allows him to essentially be unblockable, ensuring you will be dealing commander damage.
9. Thragtusk
The fact that Thragtusk triggers whenever leaving the battlefield – not just dying, makes me love him. The life gain is just gravy! This is just an amazing creature card all around.
Vigilance. Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, put three 1/1 white soldier creature tokens onto the battlefield.
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